Hazel Weatherall - Digital Artist

hazel.weatherall@gmail.com

See my CV!



I completed a bachelor's degree in Digital Animation: 3D Games Art at University of Hertfordshire in Summer 2013. Since then I have been creating digital doubles of cast, props, animals, vehicles and sets from scan data. I have worked on many projects across film, television, virtual reality experiences, videogames and other professional art projects.
I'm always interested in potential opportunities to contribute to projects and develop my skills.

•Autodesk - Maya, 3D Studio Max, Mudbox
•Unity
•Headus 3D Tools
•Geomagic - Studio, Wrap
•Marmoset Toolbag
•Microsoft Office

•Pixologic ZBrush
•Reality Capture
•Unreal Development Kit
•Mephisto - Capture, Process
•Quixel - nDo, nDo2
•xNormal
•Polyworx

•Adobe - Photoshop, Illustrator, AfterEffects, Premiere, Dreamweaver, Flash, Lightroom
•Agisoft Photoscan
•Topogun
•Marvelous Designer
•Unfold3D

Raw photogrammetry scan data (Left), sculpted scan data, final textured clean sculpt (Right). 2016.
Retopologised scan data ready for rigged animation. 2016.
A closer look at some of the sculpted details in my photogrammetry scan data. 2016.
Modelling clothing over photogrammetry scan data. 2016.